UPrimitiveComponent > USceneComponent > UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UPrimitiveComponent > USceneComponent > UActorComponent > UObject namespace ULandscapeSplinesComponent { constexpr auto ControlPoints = 0x4c0; // TArray constexpr auto Segments = 0x4d0; // TArray constexpr auto CookedForeignMeshComponents = 0x4e0; // TArray } } }
public static class Offsets { public static class Classes { // Inheritance: UPrimitiveComponent > USceneComponent > UActorComponent > UObject public static class ULandscapeSplinesComponent { public const UInt16 ControlPoints = 0x4c0; // TArray public const UInt16 Segments = 0x4d0; // TArray public const UInt16 CookedForeignMeshComponents = 0x4e0; // TArray } } }