Classes

ULandscapeComponent

UPrimitiveComponent > USceneComponent > UActorComponent > UObject

Member Type Offset Share
SectionBaseX int32_t 0x4c0
SectionBaseY int32_t 0x4c4
ComponentSizeQuads int32_t 0x4c8
SubsectionSizeQuads int32_t 0x4cc
NumSubsections int32_t 0x4d0
OverrideMaterial UMaterialInterface* 0x4d8
OverrideHoleMaterial UMaterialInterface* 0x4e0
OverrideMaterials TArray<FLandscapeComponentMaterialOverride> 0x4e8
MaterialInstances TArray<UMaterialInstanceConstant*> 0x4f8
MaterialInstancesDynamic TArray<UMaterialInstanceDynamic*> 0x508
LODIndexToMaterialIndex TArray<int8_t> 0x518
MaterialIndexToDisabledTessellationMaterial TArray<int8_t> 0x528
XYOffsetmapTexture UTexture2D* 0x538
WeightmapScaleBias FVector4 0x540
WeightmapSubsectionOffset float 0x550
HeightmapScaleBias FVector4 0x560
CachedLocalBox FBox 0x570
CollisionComponent LazyObjectProperty 0x58c
HeightmapTexture UTexture2D* 0x5a8
WeightmapLayerAllocations TArray<FWeightmapLayerAllocationInfo> 0x5b0
WeightmapTextures TArray<UTexture2D*> 0x5c0
MapBuildDataId FGuid 0x5d0
IrrelevantLights TArray<FGuid> 0x5e0
CollisionMipLevel int32_t 0x5f0
SimpleCollisionMipLevel int32_t 0x5f4
NegativeZBoundsExtension float 0x5f8
PositiveZBoundsExtension float 0x5fc
StaticLightingResolution float 0x600
ForcedLOD int32_t 0x604
LODBias int32_t 0x608
StateId FGuid 0x60c
BakedTextureMaterialGuid FGuid 0x61c
GIBakedBaseColorTexture UTexture2D* 0x630
MobileBlendableLayerMask char 0x638
MobileMaterialInterface UMaterialInterface* 0x640
MobileMaterialInterfaces TArray<UMaterialInterface*> 0x648
MobileWeightmapTextures TArray<UTexture2D*> 0x658