UActorComponent > UObject
namespace Offsets { namespace Classes { // Inheritance: UActorComponent > UObject namespace UDynamicSequenceBindingComponent { constexpr auto LevelSequenceActor = 0xe8; // ALevelSequenceActor* constexpr auto BoundActorAppliedTags = 0xf0; // FGameplayTagContainer } } }
public static class Offsets { public static class Classes { // Inheritance: UActorComponent > UObject public static class UDynamicSequenceBindingComponent { public const byte LevelSequenceActor = 0xe8; // ALevelSequenceActor* public const byte BoundActorAppliedTags = 0xf0; // FGameplayTagContainer } } }