UAnimationEvalSet > UGameplayEvaluatorSet > UObject
namespace Offsets { namespace Classes { // Inheritance: UAnimationEvalSet > UGameplayEvaluatorSet > UObject namespace UAnimEvalSet_ItemStanceHitDirection_C { constexpr auto ItemStance = 0xc0; // FGameplayEval_SelectedItemAnimationStance constexpr auto HitDirection = 0x110; // FGameplayEval_Angle } } }
public static class Offsets { public static class Classes { // Inheritance: UAnimationEvalSet > UGameplayEvaluatorSet > UObject public static class UAnimEvalSet_ItemStanceHitDirection_C { public const byte ItemStance = 0xc0; // FGameplayEval_SelectedItemAnimationStance public const UInt16 HitDirection = 0x110; // FGameplayEval_Angle } } }