AZombieCharacter > APlayerCharacter > AGobiCharacter > ACharacter > APawn > AActor > UObject
Member | Type | Offset | Share |
---|---|---|---|
UberGraphFrame | FPointerToUberGraphFrame | 0x1580 | |
Armor | UArmorComponent* | 0x1588 | |
StumbleDamageAccumulator | UStumbleDamageAccumulatorComponent* | 0x1590 | |
AimAssistTarget | UAimAssistTargetComponent* | 0x1598 | |
Drench | UDrench_Component_ZombiePlayer_BP_C* | 0x15a0 | |
DamageFilter | UDamageFilterComponent* | 0x15a8 | |
ZombieGhost | UZombieGhostComponent* | 0x15b0 | |
CameraViewModifier | UCameraViewModifierComponent* | 0x15b8 | |
KillHandler | UKillHandlerComponent* | 0x15c0 | |
FlashBangReceiver_BP | UFlashBangReceiver_BP_C* | 0x15c8 | |
InfectedHighlight | UInfectedHighlightComponent* | 0x15d0 | |
Pingable | UPingableComponent* | 0x15d8 | |
ZombieLight | UPointLightComponent* | 0x15e0 | |
GameplayContext | UGameplayContextComponent* | 0x15e8 | |
CameraRoot | USceneComponent* | 0x15f0 | |
ThirdPersonCamera | UCameraComponent* | 0x15f8 | |
ThirdPersonSpringArm | USpringArmComponent* | 0x1600 | |
Mantle | UMantleComponent* | 0x1608 | |
HitMarker | UHitMarkerComponent* | 0x1610 | |
EnemyAudioComponent_BP | UEnemyAudioComponent_BP_C* | 0x1618 | |
Damage_Capsule | UCapsuleComponent* | 0x1620 | |
CharacterOverlapVolume | UCapsuleComponent* | 0x1628 | |
DistanceMapSource | UDistanceMapSourceComponent* | 0x1630 | |
PhysicalAnimation | UPhysicalAnimationComponent* | 0x1638 | |
PlayerMovementDebug | UPlayerMovementDebugComponent* | 0x1640 | |
LifeStateComponent | UPlayerZombieLifeStateComponent_BP_C* | 0x1648 | |
ZombieView | UZombieViewComponent* | 0x1650 | |
GameplayEffects | UGameplayEffectsComponent* | 0x1658 | |
Health | UHealthComponent* | 0x1660 | |
StandingEyeHeight | float | 0x1668 |