AInfo > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AInfo > AActor > UObject namespace AGameSession { constexpr auto MaxSpectators = 0x2a0; // int32_t constexpr auto MaxPlayers = 0x2a4; // int32_t constexpr auto MaxPartySize = 0x2a8; // int32_t constexpr auto MaxSplitscreensPerConnection = 0x2ac; // char constexpr auto bRequiresPushToTalk = 0x2ad; // bool constexpr auto SessionName = 0x2b0; // FName } } }
public static class Offsets { public static class Classes { // Inheritance: AInfo > AActor > UObject public static class AGameSession { public const UInt16 MaxSpectators = 0x2a0; // int32_t public const UInt16 MaxPlayers = 0x2a4; // int32_t public const UInt16 MaxPartySize = 0x2a8; // int32_t public const UInt16 MaxSplitscreensPerConnection = 0x2ac; // char public const UInt16 bRequiresPushToTalk = 0x2ad; // bool public const UInt16 SessionName = 0x2b0; // FName } } }