AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AActor > UObject namespace ADistanceMapTestActor { constexpr auto bShouldDrawMap = 0x2a8; // bool constexpr auto TestA = 0x2b0; // ADistanceMapTestActor* constexpr auto TestB = 0x2b8; // ADistanceMapTestActor* constexpr auto SupportedAgents = 0x2c0; // FNavAgentSelector constexpr auto SearchDistance = 0x2c4; // float constexpr auto MaxSearchSteps = 0x2c8; // uint32_t } } }
public static class Offsets { public static class Classes { // Inheritance: AActor > UObject public static class ADistanceMapTestActor { public const UInt16 bShouldDrawMap = 0x2a8; // bool public const UInt16 TestA = 0x2b0; // ADistanceMapTestActor* public const UInt16 TestB = 0x2b8; // ADistanceMapTestActor* public const UInt16 SupportedAgents = 0x2c0; // FNavAgentSelector public const UInt16 SearchDistance = 0x2c4; // float public const UInt16 MaxSearchSteps = 0x2c8; // uint32_t } } }