Classes

AActor

UObject

Member Type Offset Share
PrimaryActorTick FActorTickFunction 0x30
bNetStartup : 1 char 0x60
bOnlyRelevantToOwner : 1 char 0x60
bAlwaysRelevant : 1 char 0x60
bReplicateMovement : 1 char 0x60
bHidden : 1 char 0x60
bTearOff : 1 char 0x60
bExchangedRoles : 1 char 0x60
bNetTemporary : 1 char 0x60
bAllowTickBeforeBeginPlay : 1 char 0x61
bBlockInput : 1 char 0x61
bAutoDestroyWhenFinished : 1 char 0x61
bNetUseOwnerRelevancy : 1 char 0x61
bReplayRewindable : 1 char 0x61
bRelevantForLevelBounds : 1 char 0x61
bRelevantForNetworkReplays : 1 char 0x61
bNetLoadOnClient : 1 char 0x61
bIsEditorOnlyActor : 1 char 0x62
bReplicates : 1 char 0x62
bActorSeamlessTraveled : 1 char 0x62
bFindCameraComponentWhenViewTarget : 1 char 0x62
bEnableAutoLODGeneration : 1 char 0x62
bIgnoresOriginShifting : 1 char 0x62
bGenerateOverlapEventsDuringLevelStreaming : 1 char 0x62
bCollideWhenPlacing : 1 char 0x62
bCanBeInCluster : 1 char 0x63
bAllowReceiveTickEventOnDedicatedServer : 1 char 0x63
bActorEnableCollision : 1 char 0x64
bActorIsBeingDestroyed : 1 char 0x64
UpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x65
DefaultUpdateOverlapsMethodDuringLevelStreaming EActorUpdateOverlapsMethod 0x66
RemoteRole ENetRole 0x67
ReplicatedMovement FRepMovement 0x80
InitialLifeSpan float 0xc0
bIgnoreGlobalTimeDilation : 1 char 0xc4
CustomTimeDilation float 0xc8
AttachmentReplication FRepAttachment 0xd0
Owner AActor* 0x110
NetDriverName FName 0x118
Role ENetRole 0x120
NetDormancy ENetDormancy 0x121
SpawnCollisionHandlingMethod ESpawnActorCollisionHandlingMethod 0x122
AutoReceiveInput EAutoReceiveInput 0x123
InputPriority int32_t 0x124
InputComponent UInputComponent* 0x128
NetCullDistanceSquared float 0x130
NetTag int32_t 0x134
NetUpdateFrequency float 0x138
MinNetUpdateFrequency float 0x13c
NetPriority float 0x140
Instigator APawn* 0x148
Children TArray<AActor*> 0x150
RootComponent USceneComponent* 0x160
ControllingMatineeActors TArray<AMatineeActor*> 0x168
Layers TArray<FName> 0x180
ParentComponent TWeakObjectPtr<UChildActorComponent> 0x190
Tags TArray<FName> 0x1a0
OnActorBeginOverlap FMulticastSparseDelegate 0x1b0
OnActorEndOverlap FMulticastSparseDelegate 0x1b1
OnBeginCursorOver FMulticastSparseDelegate 0x1b2
OnEndCursorOver FMulticastSparseDelegate 0x1b3
OnClicked FMulticastSparseDelegate 0x1b4
OnReleased FMulticastSparseDelegate 0x1b5
OnInputTouchBegin FMulticastSparseDelegate 0x1b6
OnInputTouchEnd FMulticastSparseDelegate 0x1b7
OnInputTouchEnter FMulticastSparseDelegate 0x1b8
OnInputTouchLeave FMulticastSparseDelegate 0x1b9
OnActorHit FMulticastSparseDelegate 0x1ba
OnDestroyed FMulticastSparseDelegate 0x1bb
OnEndPlay FMulticastSparseDelegate 0x1bc
InstanceComponents TArray<UActorComponent*> 0x270
BlueprintCreatedComponents TArray<UActorComponent*> 0x280