PrimaryActorTick |
FActorTickFunction |
0x30 |
|
bNetStartup : 1 |
char |
0x60 |
|
bOnlyRelevantToOwner : 1 |
char |
0x60 |
|
bAlwaysRelevant : 1 |
char |
0x60 |
|
bReplicateMovement : 1 |
char |
0x60 |
|
bHidden : 1 |
char |
0x60 |
|
bTearOff : 1 |
char |
0x60 |
|
bExchangedRoles : 1 |
char |
0x60 |
|
bNetTemporary : 1 |
char |
0x60 |
|
bAllowTickBeforeBeginPlay : 1 |
char |
0x61 |
|
bBlockInput : 1 |
char |
0x61 |
|
bAutoDestroyWhenFinished : 1 |
char |
0x61 |
|
bNetUseOwnerRelevancy : 1 |
char |
0x61 |
|
bReplayRewindable : 1 |
char |
0x61 |
|
bRelevantForLevelBounds : 1 |
char |
0x61 |
|
bRelevantForNetworkReplays : 1 |
char |
0x61 |
|
bNetLoadOnClient : 1 |
char |
0x61 |
|
bIsEditorOnlyActor : 1 |
char |
0x62 |
|
bReplicates : 1 |
char |
0x62 |
|
bActorSeamlessTraveled : 1 |
char |
0x62 |
|
bFindCameraComponentWhenViewTarget : 1 |
char |
0x62 |
|
bEnableAutoLODGeneration : 1 |
char |
0x62 |
|
bIgnoresOriginShifting : 1 |
char |
0x62 |
|
bGenerateOverlapEventsDuringLevelStreaming : 1 |
char |
0x62 |
|
bCollideWhenPlacing : 1 |
char |
0x62 |
|
bCanBeInCluster : 1 |
char |
0x63 |
|
bAllowReceiveTickEventOnDedicatedServer : 1 |
char |
0x63 |
|
bActorEnableCollision : 1 |
char |
0x64 |
|
bActorIsBeingDestroyed : 1 |
char |
0x64 |
|
UpdateOverlapsMethodDuringLevelStreaming |
EActorUpdateOverlapsMethod |
0x65 |
|
DefaultUpdateOverlapsMethodDuringLevelStreaming |
EActorUpdateOverlapsMethod |
0x66 |
|
RemoteRole |
ENetRole |
0x67 |
|
ReplicatedMovement |
FRepMovement |
0x80 |
|
InitialLifeSpan |
float |
0xc0 |
|
bIgnoreGlobalTimeDilation : 1 |
char |
0xc4 |
|
CustomTimeDilation |
float |
0xc8 |
|
AttachmentReplication |
FRepAttachment |
0xd0 |
|
Owner |
AActor* |
0x110 |
|
NetDriverName |
FName |
0x118 |
|
Role |
ENetRole |
0x120 |
|
NetDormancy |
ENetDormancy |
0x121 |
|
SpawnCollisionHandlingMethod |
ESpawnActorCollisionHandlingMethod |
0x122 |
|
AutoReceiveInput |
EAutoReceiveInput |
0x123 |
|
InputPriority |
int32_t |
0x124 |
|
InputComponent |
UInputComponent* |
0x128 |
|
NetCullDistanceSquared |
float |
0x130 |
|
NetTag |
int32_t |
0x134 |
|
NetUpdateFrequency |
float |
0x138 |
|
MinNetUpdateFrequency |
float |
0x13c |
|
NetPriority |
float |
0x140 |
|
Instigator |
APawn* |
0x148 |
|
Children |
TArray<AActor*> |
0x150 |
|
RootComponent |
USceneComponent* |
0x160 |
|
ControllingMatineeActors |
TArray<AMatineeActor*> |
0x168 |
|
Layers |
TArray<FName> |
0x180 |
|
ParentComponent |
TWeakObjectPtr<UChildActorComponent> |
0x190 |
|
Tags |
TArray<FName> |
0x1a0 |
|
OnActorBeginOverlap |
FMulticastSparseDelegate |
0x1b0 |
|
OnActorEndOverlap |
FMulticastSparseDelegate |
0x1b1 |
|
OnBeginCursorOver |
FMulticastSparseDelegate |
0x1b2 |
|
OnEndCursorOver |
FMulticastSparseDelegate |
0x1b3 |
|
OnClicked |
FMulticastSparseDelegate |
0x1b4 |
|
OnReleased |
FMulticastSparseDelegate |
0x1b5 |
|
OnInputTouchBegin |
FMulticastSparseDelegate |
0x1b6 |
|
OnInputTouchEnd |
FMulticastSparseDelegate |
0x1b7 |
|
OnInputTouchEnter |
FMulticastSparseDelegate |
0x1b8 |
|
OnInputTouchLeave |
FMulticastSparseDelegate |
0x1b9 |
|
OnActorHit |
FMulticastSparseDelegate |
0x1ba |
|
OnDestroyed |
FMulticastSparseDelegate |
0x1bb |
|
OnEndPlay |
FMulticastSparseDelegate |
0x1bc |
|
InstanceComponents |
TArray<UActorComponent*> |
0x270 |
|
BlueprintCreatedComponents |
TArray<UActorComponent*> |
0x280 |
|