AItem > AActor > UObject
namespace Offsets { namespace Classes { // Inheritance: AItem > AActor > UObject namespace AActiveHealAbility_BP_C { constexpr auto UberGraphFrame = 0x4d0; // FPointerToUberGraphFrame constexpr auto ApplyEffectItem = 0x4d8; // UApplyEffectItemComponent* constexpr auto RemoveFesteringEffectsGE = 0x4e0; // UGameplayEffect* } } }
public static class Offsets { public static class Classes { // Inheritance: AItem > AActor > UObject public static class AActiveHealAbility_BP_C { public const UInt16 UberGraphFrame = 0x4d0; // FPointerToUberGraphFrame public const UInt16 ApplyEffectItem = 0x4d8; // UApplyEffectItemComponent* public const UInt16 RemoveFesteringEffectsGE = 0x4e0; // UGameplayEffect* } } }